How to Start a VR Business in 2024
Wireless VR systems provide the user with more freedom of movement as they are not restricted by cables. These systems often use Wi-Fi or other wireless technologies for video and data transmission, making them ideal for full immersion in virtual worlds on large platforms.
Wireless (Free Roam) VR
VR simulators are used to create extremely realistic interactions and often include physical elements such as chairs or platforms that simulate movement. They are widely used in flight simulation, car racing, and other areas where the most accurate recreation of real conditions is required.
VR Simulators
This type of VR requires connection to a computer or other source via cables. This ensures high graphic performance and complex scenarios without noticeable lag.
Wired VR

Virtual Reality (VR) is a modern technology that allows users to immerse themselves in a completely artificial reality using special equipment called VR headsets.

Introduction to VR Technology

Types and Formats of VR


All these types differ but can complement each other in the context of opening a VR park. Wired VR does not allow players to freely interact in the game because each participant stands on their designated spot and cannot move due to the cables from the headset. Such VR is more intended for single use.

Wireless VR (Free Roam), on the other hand, is designed for simultaneous immersion in a VR game by multiple players. Players can freely move around an area of 1100 square feet, interact in the game, and have no cable restrictions. Currently, it is very popular to organize and participate in VR tournaments where participants divide into teams and compete in virtual reality to score as many points as possible.

VR simulators are static attractions for one person, often resembling car or motorcycle simulators, allowing players to feel like real racers.

What is the difference?

VR Arena - формат парка виртуальной реальности для VR франшизы

The VR market is showing noticeable growth, driven by increased consumer interest and significant business investments. This is facilitated by rapid technological progress and the availability of VR devices, expanding the use of virtual reality in various industries, including entertainment, education, and professional training. Entertainment companies are particularly interested in using VR to enhance immersion, attracting more users to this technology. Additionally, educational programs use VR to create engaging and interactive learning environments.

Companies are actively implementing innovations in this space, fostering a dynamic ecosystem and expanding the boundaries of VR capabilities. The synergy between growing market demand and ongoing technological innovations is expected to drive the development of the VR industry. The trend indicates a promising future for VR industry, with potential applications expanding as the technology continues to evolve and integrate into various aspects of life and business.


VR Market Analysis



In recent years, VR technology has developed rapidly and is used in various fields: entertainment, education, and business. VR technology has become particularly popular in the entertainment industry, with VR arenas being a major destination for people seeking fun, similar to going to the movies or celebrating a child's birthday.
Target Audience

— This group includes youth and young adults looking for new forms of entertainment beyond movie theaters and other traditional activities. They are drawn to new technologies and exciting experiences, seeking more active and immersive entertainment.







A turnkey VR arena can be a profitable investment given the growing demand and support from the franchise company.

Key aspects:

  • Investments:
Initial investments depend on the city where the arena is planned to open and the size of the arena, usually ranging from $60,000 up to $100,000.

  • Launch Time:
From 2 to 6 months, depending on the condition of the premises where the VR arena will be located.

  • Payback Period:
On average, 1-2 years, with possible variations depending on location and marketing investments.

  • Equipment:
The most modern VR equipment, Pico Neo 4 and HTC Vive Focus.

  • Premises:
A spacious area of at least 1100 square feet, located in a popular city area with convenient transport access for cars and public transportation.

  • Opening Costs:
Includes a lump-sum payment, rent, renovations, and equipment.

  • Expenses:
Regular costs include salaries, rent, and marketing.

Opening a VR Arena


Opening a turnkey VR arena offers several advantages:

  1. Proven Business Model: The package offers a pre-developed and tested business model, reducing risks and increasing the likelihood of success.
  2. Support and Training: The company provides initial training and ongoing support in business management, marketing, and operations.
  3. Brand Recognition: Using an already known brand increases the arena's attractiveness to customers and can ensure a higher visitor flow from the start.
  4. Marketing and Advertising: the package often include ready-made marketing strategies and advertising materials, significantly simplifying business promotion.

These factors make the business an attractive option for entrepreneurs looking to enter the VR industry with minimal risks.


Pros and Cons of the VR Business

Pros:
  1. High Growth Potential: The VR entertainment market is gaining popularity, offering significant opportunities for scaling and development.
  2. Quick Business Launch: Depending on the readiness of the premises, it is possible to start operations quickly and generate income within a month.
  3. Wide Target Audience: VR attractions appeal to visitors of all ages, from children to adults, expanding the potential market.

Cons:
  1. High Initial and Operational Costs: Significant investments are required at the initial stage for purchasing equipment and renovating premises.
  2. Dependence on Technological Trends: Rapid changes in technology can make equipment outdated, requiring constant updates and adaptation to consumer preferences.
Starting a VR business in 2024 presents a promising direction with great potential for growth and development. Given the rapid progress in technology and changing consumer interests, it is critical to stay at the forefront of innovation and adapt to current market conditions. Investments in high-quality equipment and unique content can significantly speed up the return on investment and increase profitability.

Opening a turnkey VR arena offers the opportunity to reach breakeven faster and start generating revenue from the virtual reality business, minimizing risks and relying on proven solutions and franchisor support.

Conclusion


Virtual reality attracts two key audience groups:



These audiences share a common desire for new and fun experiences and have an average or above-average income level, making them ideal consumers for the VR entertainment industry.




— This audience is interested in organizing memorable events, such as children's birthdays. Parents look for unique and interesting ways to entertain that can offer educational value or new social interactions for their children.





Young People
Parents